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Ian Mullen

Workshops

People don’t learn this by being told.

Practical, energetic and highly participative sessions. Teams bring real material, whether a pitch, a town hall or a strategy story, and leave with it rebuilt, tested and better.

Two frames used throughout

Setup → Shift → Outcome

The shape of anything worth listening to. Establish the world, move it, then make clear what that means for the people in the room.

Customer · Challenge · Context · Change · Consequence

A working checklist for commercial storytelling. Used lightly, in the room, when a pitch needs a spine.

Themes

Assembled to fit the team, not the brochure.

  • Audience-first communication

    Start with the change you need in their head, not the content you own.

  • Customer-first pitching

    Pitches built around the customer's problem rather than your capability deck.

  • Storytelling

    Narrative as a working mechanism for attention and meaning, not performance.

  • Message architecture

    One idea, load-bearing, with everything else supporting it.

  • Structure & attention

    Where attention goes, when it drops, and how shape rescues it.

  • Challenge, context, consequence

    Making the stakes visible so people can act, not just nod.

  • Delivery & confidence

    Presence built on clarity and preparation rather than performance tricks.

  • Humour

    Timing, economy and surprise, used professionally and sparingly.

Formats

How it usually runs.

Group sizes, pricing and travel are agreed case by case. [Editable placeholder]

Half day
One team, one focus. Usually pitching or presenting.
Full day
Rebuild real material end to end, then run it live.
Programme
Multiple sessions with practice, coaching and reinforcement between.
PlaceholderWorkshop photographyRoom shots, whiteboards, people working.
PlaceholderParticipant feedbackAdd real quotes once cleared.

Bring Ian into your team.